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Leap motion oculus

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For that reason, I like to make sure that is has been dismissed before displaying anything the user needs to interact with. While it is semi-transparent, it blocks the user’s view significantly. The HSW is a big rectangle centered in front of the user. However, now that Unity includes native VR support I wanted to revisit these tips and show how to do them with Unity 5.2.1, the 0.7 runtime, and the Oculus Utilities for Unity 0.1-beta package. If you are a regular reader of this blog, you know this isn't the first time I've covered these topics. give the user the option to re-center their avatar after they’ve put the headset on and settled in a comfortable position.

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make sure the Oculus health and safety warning (HSW) has been dismissed before any other information is displayed.For demos that I work on, there are three simple things that I always do to create a better user experience:

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